Design for Play
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Course Description
A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of game design. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.
Cross Listed Courses
Grading Basis
RLT - Letter (ABCD/NP)
Min
3
Max
4
Course Repeatable for Degree Credit?
No
Course Component
Discussion
Enrollment Optional?
Yes
Course Component
Lecture
Enrollment Optional?
No
Programs
SYMSYS195G
is a
completion requirement
for:
- (from the following course set: )