Virtual Reality
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Course Description
OpenGL, real-time rendering, 3D display systems, display optics & electronics, IMUs and sensors, tracking, haptics, rendering pipeline, multimodal human perception and depth perception, stereo rendering, presence. Emphasis on VR technology. Hands-on programming assignments. The 3-unit version requires a final programming assignment in which you create your own virtual environment. The 4-unit version requires a final course project and written report in lieu of the final assignment. Prerequisites: Strong programming skills, ENGR 108 or equivalent. Helpful: basic computer graphics / OpenGL.
Grading Basis
ROP - Letter or Credit/No Credit
Min
3
Max
4
Course Repeatable for Degree Credit?
No
Course Component
Lab Section
Enrollment Optional?
Yes
Course Component
Lecture
Enrollment Optional?
No
Does this course satisfy the University Language Requirement?
No
Programs
EE267
is a
completion requirement
for:
- (from the following course set: )
- (from the following course set: )