Computer Graphics: Rendering, Geometry, and Image Manipulation

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Course Description

This course provides a comprehensive introduction to interactive computer graphics, focusing on fundamental concepts and techniques, as well as their cross-cutting relationship to multiple problem domains in interactive graphics (such as rendering, animation, geometry, image processing). Topics include: 2D and 3D drawing, sampling theory, interpolation, rasterization, image compositing, the real-time GPU graphics pipeline (and parallel rendering), VR rendering, geometric transformations, curves and surfaces, geometric data structures, subdivision, meshing, spatial hierarchies, image processing, time integration, physically-based animation, and inverse kinematics. The course will involve several in-depth programming assignments and a self-selected final project that explores concepts covered in the class. Prerequisite: CS 107, MATH 51.

Grading Basis

ROP - Letter or Credit/No Credit

Min

3

Max

4

Course Repeatable for Degree Credit?

No

Course Component

Lecture

Enrollment Optional?

No

Does this course satisfy the University Language Requirement?

No

Programs

CS248A is a completion requirement for:
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